Brawl - Game & Watch - Subaction - Dash
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Stats
IASA: |
None |
Subaction Index: |
0xe |
Scripts
Main
- AsyncWait(8.0)
- EnableInterrupt(10009)
GFX
- AsyncWait(4.0)
- GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
- AsyncWait(1.0)
- SoundEffect1(4509)
- SyncWait(2.0)
- SoundEffect1(4560)
- SyncWait(3.0)
- SoundEffect1(4558)
Other
- SlopeContourStand { leg_bone_parent: 1 }
- Rumble { unk1: 21, unk2: 0 }